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		<title>“Second Person” on the electronic book review</title>
		<link>http://www.hyperrhiz.net/literal/uncategorized/%e2%80%9csecond-person%e2%80%9d-on-the-electronic-book-review/</link>
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		<pubDate>Tue, 04 Mar 2008 18:10:18 +0000</pubDate>
		<dc:creator>davin</dc:creator>
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		<description><![CDATA[electronic book review
Following their game plan (or walkthrough) for First Person, Pat Harrigan and Noah Wardrip-Fruin have brought their anthology Second Person: Role-Playing and Story in Games and Playable Media to the electronic book review (ebr) to bring the threads of discussion to life. Section One, Computational Fictions, has arrived at ebr and the subsequent [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://eliterature.org/2008/02/second-person-on-the-electronic-book-review/" rel="bookmark" target="_blank">electronic book review</a></p>
<p><small>Following their game plan (or walkthrough) for <em>First Person</em>, Pat Harrigan and Noah Wardrip-Fruin have brought their anthology <a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;tid=11000" target="_blank"><em>Second Person: Role-Playing and Story in Games and Playable Media</em></a> to the <em>electronic book review</em> (<em>ebr</em>) to bring the threads of discussion to life. <a href="http://www.electronicbookreview.com/thread/firstperson" target="_blank">Section One</a>, Computational Fictions, has arrived at <em>ebr</em> and the subsequent sections will soon follow.</small></p>
<p><small>Together with <em>Third Person</em>, these two anthologies will form a trilogy of works from scholars, artists, and industry professionals on interactive narrative and drama forms. According to <em>ebr</em>,</small></p>
<blockquote><p><small>The material in these volumes and on <em>ebr</em> represents a new level of dialogue between creators and critics about emerging forms of fictional and playable experience.</small></p></blockquote>
<p><small><a href="http://www.electronicbookreview.com/thread/firstperson" target="_blank">The <em>ebr</em> publication of the texts</a> will not only open the book to readers across the Internet, but will also offer a site for continued conversation as readers respond to the texts through ripostes.</small></p>
<p><small>The essays previously published in the <em>ebr </em>“First Person” thread evoked (and provoked) responses from such central figures as N. Katherine Hayles, Henry Jenkins, and Stephanie Strickland.</small></p>
<p><small>The publication continues <em>ebr</em>’s long-standing relationship with MIT press, and that press’ continued work toward public online discussion of its texts, as seen in <a href="http://eliterature.org/2008/01/blog-comments-and-peer-review-go-head-to-head-to-see-which-makes-a-book-better/" target="_blank">the recent and ongoing vetting of Wardrip-Fruin’s <em>Expressive Processing</em></a>.</small></p>
<p><small>The Table of Contents of the <em>Second Person release </em>follows.</small></p>
<p><span id="more-10"></span></p>
<p><small>Second Person<br />
Role-Playing and Story in Games and Playable Media<br />
edited by Pat Harrigan and Noah Wardrip-Fruin</small></p>
<p><small>Section One: Tabletop Systems</small></p>
<p><small>Games, Storytelling, and Breaking the String<br />
Greg Costikyan</small></p>
<p><small>On the Wild Cards Series<br />
George R. R. Martin</small></p>
<p><small>From the Basement to the Basic Set<br />
The Early Years of Dungeons &amp; Dragons<br />
Erik Mona</small></p>
<p><small>Narrative Structure and Creative Tension in Call of Cthulhu<br />
Kenneth Hite</small></p>
<p><small>On “The Haunted House”<br />
Keith Herber</small></p>
<p><small>On Character Creation in Everway<br />
Jonathan Tweet</small></p>
<p><small>Storytelling Games as a Creative Medium<br />
Will Hindmarch</small></p>
<p><small>Structure and Meaning in Role-Playing Game Design<br />
Rebecca Borgstrom</small></p>
<p><small>My Life with Master: The Architecture of Protagonism<br />
Paul Czege</small></p>
<p><small>Making Games That Make Stories<br />
James Wallis</small></p>
<p><small>Creating a Meaning-Machine<br />
The Deck of Stories Called Life in the Garden<br />
Eric Zimmerman</small></p>
<p><small>Design Decisions and Concepts in Licensed Collectible Card Games<br />
Eric Lang; Assisted by Pat Harrigan</small></p>
<p><small>One Story, Many Media<br />
Kevin Wilson</small></p>
<p><small>On Mystery of the Abbey<br />
Bruno Faidutti</small></p>
<p><small>On Life’s Lottery<br />
Kim Newman </small></p>
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